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Nearly...

posted in DruinkJournal
Published June 28, 2006
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I didn't get a chance to do more coding on the way home yesterday due to the train being totally packed and me having to stand most of the way home. I did however get it nearly all done on the way in this morning, which is good. I didn't implement thread sorting, since I need have a think about how to do that efficiently (I'll probably post in General Programming about that soonish).
I got as far as getting the code to compile this morning, but not exing cleanly (It hangs). Hopefully that'll be simple to fix.

I've been getting more spammers on my blog, so I'm going to try and get some user agent logging done code today. I could crawl through my Apache log, but I'd really rather not. That'll hopefully only take a few minutes to do, then I can work on my socket code some more.
I can test it over the Internet from work, but it'll be a pain to do. I'll need to RDP home, open all files for edit in Perforce, copy the latest version files from my laptop to my MP3 player (using it as a USB stick), upload them to my server via FTP, then compile them on my server and run it. Then send the exe to my work PC to test here. I think I should win an award for the most convoluted sync in history.

Someone noticed my tutorials on my wwebsite apparently, I got an E-mail today:
Quote: Hey Steve! I figured I'd send my HLSL 'breakdown' your way so that it
could get more coverage.

http://www.dragonforgetechnology.com/Projects/Articles/ShaderArticle.html
Btw, are there any sort of restrictions or theme to your IOTD (other
than it has to not suck)?
It seems to be pretty good article, but I haven't had time to read it (I just skimmed it). I'll try to get around to converting it and letting him know. But I don't exactly have a lot of free time just now...
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Comments

Programmer16
Haha, that would be me[grin]. No big rush, lack of time is very understandable.
June 29, 2006 10:55 AM
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