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posted in DruinkJournal
Published September 18, 2007
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Yay, I can load MD5 files now. Currently I convert them from skinned to keyframe, which sort of defies the point, but it works. I now have the Doom 3 imp doing a few of it's animation sequences.

I've still got to handle multiple meshes in one file, and I'd like to mess around with normal maps and stuff (Since all the MD5 models I've looked at so far include a normal map). And I need to make a new version of my file format, one which supports skinned meshes - should be pretty easy now I have all the skeleton info extracted from the (IMO) horribly complicated file format.

Hooray!
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