Is there any particular reason you're avoiding DirectX... If all you need is VidMem access, it is IMHO the simplest way (And you DX3 is sufficient).
/Niels
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Is there any particular reason you're avoiding DirectX... If all you need is VidMem access, it is IMHO the simplest way (And you DX3 is sufficient).
/Niels
______________Gecko___
[This message has been edited by Gecko (edited November 19, 1999).]