If you worry that you're doing things the "right" way as defined by everyone else, you'll find that you're hopping in tight, little circles like a one-legged rabbit...
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DavidRM
Samu Games
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If you worry that you're doing things the "right" way as defined by everyone else, you'll find that you're hopping in tight, little circles like a one-legged rabbit...
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DavidRM
Samu Games
For myself. I used VB for a while, until I changed to VC++, for the BETTER I think.
But it's your own choice, if you are a guru with VB, then you can well code a game.
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Dance with me......
Well I've toyed with VB more than VC++... C of course, is faster... more native... but VB well... I guess coding a VB DX is simpler... I just want to give it a try.
OK thanks for the input, will let you all know what happens.
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-Now Working on Pokemon like Engine!
Anyway the thing is, out of a sudden errr... urge... I decided on using VB Direct X interfaces to code the game, I can hear most of you cringing already.
Well I just want to test the interfaces and see if they're as good as advertised.... and since MS themselves claim that VB is as fast as any C compiler... so I thought what the heck right?
My engine will use DD for display, RM for simple 3D model display, and IM for effects and 3D sprites
So what do you people think? Am I crazy to even think of using VB as the language to code my game?
ps. I can code DirectX with C... just want to try something different.
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-Now Working on Pokemon like Engine!
Use what the situation demands in terms of what you do know to start with, then what's the best to use from what you know.