btw. if you do get it, the sloping tile part is located in the bubonic the warthog section.
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"can't waste the day when the night brings a hearse"
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btw. if you do get it, the sloping tile part is located in the bubonic the warthog section.
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"can't waste the day when the night brings a hearse"
Abuse is a good side scroller with nice action. I wouldn't call it the best side scroller, but it is pretty cool. Anyways, my point being, abuse has slopes in it and but researching the source code, you can learn alot about implementing them into your game.
Hope this helps!
Thanks
Ratman
You can have 32x32 tiles, and for collision checking, you can use 8x8, 4x4, 64x64, whatever. You don't even have to use tiles to check for collision detection.
I haven't read that spells of fury, but your best bet is to use a generic solid tile, and ones that allow slopes of different sizes. Generic tiles are fast checks, while a more advanced one will do pixel by pixel checking or something.
Jim Adams