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Getting into the industry.

Started by
42 comments, last by Tom Sloper 13 years, 12 months ago
Quote: Original post by Tom Sloper
Quote: Original post by Designer2Be
once you have the qualification in the area you wish to work in, how hard is it to break into the industry.

Very. So what? Read FAQ 26: http://www.sloperama.com/advice/lesson26.htm


Good read that is. I sent it to a friend who needs to get off his backside and start working instead of being a bum. I completely agree with everything in there.

Nothing worth having comes easy. I've lived my entire life with the mentality of "If you want something, work hard for it". That's capitalism for you baby. :D
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Thanks for the reply SuperVGA. :)

I guess what I would like to do most is the game concept, but I am open to other areas of the game. I'm going to try drawing again, which should be a laugh. :P

The course I will most likely choose is a bachelor's degree in Games Design and Sonic Arts. So that can help for the music and sound effects part, right?
Quote: Original post by Designer2Be
Thanks for the reply SuperVGA. :)

I guess what I would like to do most is the game concept, but I am open to other areas of the game. I'm going to try drawing again, which should be a laugh. :P

The course I will most likely choose is a bachelor's degree in Games Design and Sonic Arts. So that can help for the music and sound effects part, right?

I suppose so. But i would still suggest you to do a small project on your own,
to get a feel of how it works. In that way, you can be sure that you pick a
good course. I had several buddies who changed course mid-way because they
thought there were too much software engineering and things got too abstract.
-Then they went on messing with circuit boards and such.

Not that I think you wouldn't like it. It would just make you confident to know
that "This is what i really want to do", from having a personal interest in the more technical part.

I doubt the course completely circumvents all the difficulties with that,
like Sloper says;
Quote: "Things that are desirable tend to be harder to get than things that are not desirable"

Although I can find some exceptions for this, in general, he's right.
You're in for a suprise if you think it's easy.

So tasting game development before picking course seems like a good idea.
Quote: Original post by Designer2Be
The course I will most likely choose is a bachelor's degree in Games Design and Sonic Arts. So that can help for the music and sound effects part, right?

Was never a fan of 'mixed' degrees. If you are going to do audio, then do a really good audio based degree, not one that has it tacked on or has 'game design' tacked on.

Look through the Skillset site, work out what role you want to do. At the moment, you are saying design but also want to do other roles. Once you have decided, then we can help with what course you need to do.

Quote: How easy is it get your first job in the industry?

Did you look at my signature?

Steven Yau
[Blog] [Portfolio]

To SupverVGA:

I would like to do a small project of my own. Is there any freeware available that I could learn and do some basic programming?

Also, I just remembered about a book I have, "Java in easy steps". Would you recommend this book as a basis to start learning from? Or would it be best to learn C++?

http://www.amazon.co.uk/Java-Easy-Steps-Mike-McGrath/dp/1840782595/ref=sr_1_1?ie=UTF8&s=books&qid=1278333152&sr=1-1

---------------

To yaustar:

The mixed bachelor’s degree is mainly games design, but it has sonic arts along side it. This is the course I was on about: http://brunel.ac.uk/courses/ug/cdata/g/GamesDesignandSonicArtsBA

And I did read the "How I broke into the games industry" link in your sig. :) It's nice to read a story of how someone broke into the industry.

Also, seeing as you are from the UK, what universities would you recommend? I know Abertay Dundee is the best in the UK, but what others ones would you recommend? I’ve only looked at Brunel and Abertay. I saw Hull, Teesside, and Glamorgan university on the skillset website, but any recommendations I will take a look at.

As for an actual job area, I looked at the roles on that website, and narrowed it down to three:

Programmer
http://www.skillset.org/games/careers/profiles/article_4727_1.asp

Designer (Mainly in the concept area).
http://www.skillset.org/games/careers/profiles/article_4724_1.asp

Animator
http://www.skillset.org/games/careers/profiles/article_4731_1.asp
People can't suggest Universities until you have specifically decided what exactly you want to do.

For the sake of argument, I assume you are looking at all three. These are the ones that I have some knowledge of first hand, there very well be better Universities out there:

Programming, Derby or Hull.
Designing, I don't agree with Game Design degrees.
Art (3D modelling and animation), De Montfort.

Steven Yau
[Blog] [Portfolio]

Well I'd recommend Teesside University for Games related courses, just about everything's covered there; programming, design, animation etc. I'm on the Games Programming course there, just finished second year, and besides a slow start in the first year (to be expected anywhere you go due to varying prior knowledge of students) the content is challenging and actually quite relevant.
We use C++ all the way through the course (except AI which uses LISP), get taught low-level 2D games programming, Direct3D, OpenGL, hand-held games programming, tools programming and more that I can't remember right now.

I'm also living with computer animation/digital media students which include things like website design, low-polygon modelling for games, animation/rigging, 2D animation, etc.

The designers get taught some actual skills as well, such as modelling in 3DS Max, Photoshop skills, and working with various engines (Unreal Engine 3 generally).

Drawing/concept art for the animation/design courses is a staple.

As for employment, the university has loads of links to games companies, as well as having two games companies half an hour away in Newcastle (Eutechnyx and Ubisoft) who snatch talent from the Uni and run competitions with prizes being contracted employment.

Oh... University of the year as well :P
I really don't know whether to do prgoramming, animation or design. :( Any advise on how I could choose would be very much appreciated.

Quote: Original post by Designer2Be
I really don't know whether to do prgoramming, animation or design. :( Any advise on how I could choose would be very much appreciated.

VIEW FORUM FAQ.
There's an article in there about how to make a decision.
Did I forget to mention before that this forum has answers to many of this sort of frequently asked question? You can just click "View Forum FAQ" above.

-- Tom Sloper -- sloperama.com

Sorry Sloper. But when you said FAQ I kept thinking you was on about this one here http://www.gamedev.net/community/forums/faq.asp.

I did not realise you was on about this one until I saw this one. http://www.gamedev.net/community/forums/showfaq.asp?forum_id=101


Sorry about that. I shall take a read through it. Thank you. :)

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