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tile engine
Pretty broad question but here goes (this might be a newbie way, btw
)
The first thing I would do is make a multidimensional array and fill it with numbers. Each numbers would represent a tile. I would then read each element of the array and pass it to a function to draw the tile. This function would use two "for" loops. It would loop through the y coordinates, drawing row by row.
I think it would go something like this:
That''s just the main idea. Play around with it and see if you can get a simple maze working or something![](smile.gif)
![](smile.gif)
The first thing I would do is make a multidimensional array and fill it with numbers. Each numbers would represent a tile. I would then read each element of the array and pass it to a function to draw the tile. This function would use two "for" loops. It would loop through the y coordinates, drawing row by row.
I think it would go something like this:
int map[3][3] = {{1,1,1}, {1,0,0}, {1,0,1}};for (int y = 0; y < 2; y++){ for (int x = 0; x < 2; x++) { DrawTile(map[x][y]); }}
That''s just the main idea. Play around with it and see if you can get a simple maze working or something
![](smile.gif)
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