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Fluorine Engine

Started by
15 comments, last by FreeFly 7 years, 3 months ago

Hi folks. A long time I develop my first own game engine. Now its finished! And I want to show it. Its only 10 little demos for now to show engine features. Plus I have a game editor which they maked. Engine created with VC++. I know art is awful, since I'm a bad artist. It's list of features in the file. Soon I'll put my source at GitHub. Here's little video with engine demonstration:

And here my site: http://flueng.cf, you can download. How would you rate this?

P.S. Sorry for my English)

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Look really nice!

BTW: The github link on your blog doesn't seem to point to the correct page.

It's not at GitHub yet. Tomorrow it will.

It looks to be a nice engine and editor.

Tell us more please...

Here's list of engine features:

- Convenient TDI(Tabbed Document Interface) based game editor.
- Own C/Java style script language.
- Build-in script editor with syntax highlight and auto-complete.
- Every game object(entity) has own script execution thread, which allows
a few types of interruption.
- Easy extandable entities system.To make a new one just pick required
components. If you need to add behavious also add script.
- Tool for script debuging, which allows to inspect each entity in level
during a playing.
- Nice resource manager, helps to reduce memory ussage.
- Own physics engine, with rigid bodies and connectors, such as springs,
hinges and ropes.
- Support both tile and sprite graphics.
- Easy tools to work with tile graphics.
- Rectangular-Cylindrical skydome model for creation "dynamic" sky background.
- Portal system for making non-Euclidean geometry on level.
- Procedural effects of fire, water, plasma and etc.
- Images postprocessing.
- Dynamic lightsources with different effects.
- A few kinds of particle emitters, weather conditions.
- Streamed audio player.
- AI can: watch, hear, send orders and navigate in level.
- Extandable logic system which simular to circuit design.
If something is interesting, just ask :)

Finally I release source code! It's here: https://github.com/VladGordienko28/FluorineEngine
also I fix my site: http://flueng.cf

So do you need more developers to help with the project / artists to showcase the engine with better assets / what?
Also can you share the technical specifics as in whether it uses Vulkan/ Opengl /DX12 /...>?
But overall of this is a one man effort, Wow, it really has gone a long way

One of the main reasons why I made this was to demonstrate myself and my skills.
Now I'm in the final year of university and I'm looknog for a job.
I'm just 20 years old, and I have very big ambitions.
It would be great to join the team or get into some company.
Develop games with new, this, or external engine.
I'm worried about it. Would be very grateful if anyone can help join a company.

I think you are very talented. People would like to work for you. Don't try to get in line for jobs, it would slow you down. Rather hone your skills further and get some enthusiast to make some games from your engine and publish those.

I think you are very talented. People would like to work for you. Don't try to get in line for jobs, it would slow you down. Rather hone your skills further and get some enthusiast to make some games from your engine and publish those.

Well... I don't know. It's not that easy to ask to a 20 y/o teen to go for its own business.

To my opinion, having a good school level will help other people trust him more easily.

Also, working for other companies will definately give him some relevant experience he can later use if he still wants to do its own business.

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