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Artefacts with mipmapping textures (GLSL)

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1 comment, last by LorenzoGatti 3 years, 2 months ago

Hello

I mix textures depending on the distance and get artifacts in places where the textures coordinates change dramatically. I learned that this is because of the Mipmapping. I tried to use textureGrad and dFdx-dFdy, but it did not help.

How can I solve such a problem.

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Are you talking about the apparently raised bar near the yellow arrow? Or about the horizontal lines?

Omae Wa Mou Shindeiru

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