Hello
I mix textures depending on the distance and get artifacts in places where the textures coordinates change dramatically. I learned that this is because of the Mipmapping. I tried to use textureGrad and dFdx-dFdy, but it did not help.
![](https://uploads.gamedev.net/forums/monthly_2021_04/38cc474b172e439299bce23012cb42dc.a1.jpg)
How can I solve such a problem.