Latest microsoft Activity
![Microsoft Releases Game Developer Kit](https://uploads.gamedev.net/news/monthly_2021_07/large.9d3b7611468840c9aeb4eef322a349e9.GDK.png)
Microsoft has released the Game Developer Kit (GDK) for developers to use for free. Available on Github, the GDK is the same base development kit used by hundreds of game creators today and was previously only available to approved partners building for the Xbox ecosystem. The GDK contains the…
@GeneralJist That seemed to be the case when I asked their support. The person responding said they weren't massively familiar with the GCUR but pointed out that even if I have the right to make the game doesn't necessarily mean I had the right to distribute it through third-parties… which of cours…
fleabay said:
who_say_pawno said:
tell them about an error in the compilerI'm going to assume that you have at least 2019 16.3 or preferably the latest update. I would be surprised if your simple test script triggered a compiler error.
I have the latest version of the compiler
![Deep dive into OpenGL over DirectX layering](https://uploads.gamedev.net/news/monthly_2020_07/572c870f6566408f8e98013c50b531c5.d3d12-screenshot-CC.png)
Earlier this year, Collabora announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's the latest on this work, including the steps taken to improve the performance of the OpenGL-On-D3D12 driver.
![DirectX Coming to Windows Subsystem for Linux](https://uploads.gamedev.net/news/monthly_2020_05/a80598f2db9546b781f1df72397cf28e.word-image-8.png)
At Microsoft Build, the DirectX team announced that GPU hardware acceleration is coming to the Windows Subsystem for Linux (WSL2).
WSL is the environment for users to run Linux applications on their Windows PC. You can test your Linux workloads locally using the same native Linux tools, and in respo…
![Introducing OpenCL and OpenGL on DirectX](https://uploads.gamedev.net/news/monthly_2020_03/f8e661245c924b6fb50eb42551aec84f.33049f936aa24ac1ace598e3947a1617.Collabora_OpenGL-DirectX_576.jpg)
Today, Collabora is excited to announce a partnership with Microsoft to build OpenCL and OpenGL mapping layers on DirectX, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices. Support for OpenGL is realised through the Mesa3D project's Gallium layer.