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Latest wok Activity
I have made a little video to show a walkthrough about where I am in term of W.O.K development.
WOK is a #GameFi game ahead of its time, mixing crypto, NFT, Facebook like friends and interaction, adventure and combat.
This video shows the latest progress about the environment in the project / game / crypto application W.O.K In this video I show the global wind system that is linking the weather conditions and specially wind to all the elements of the game. The fabrics, the cables the grass and plants, the trees …
This video shows the latest progress about the environment in the project / game / crypto application W.O.K In this video I show the global wind system that is linking the weather conditions and specially wind to all the elements of the game. The fabrics, the cables the grass and plants, the trees …
I have installed the Unreal 5 preview yesterday, just when it was released.
The download is about 12 GB and was quick. I first tried a terrain to see if it was working on something simple and it did work!
So I cleaned up W.O.K May version and tried to load it inside Unreal. It is working! However the…
Link to the playable demo of WOK : April 2021
The instructions are in the game itself. Just unrar the folder and run the .exe
Works only on PC. Needs an English keyboard (French Keyboard will do random things, install the ENG keyboard and switch for playing).
Also the default resolution is 1920x1080, …
I have released the April Playable demo for my Patrons and the Fighter’s club at discord.
This demo allows to play, walk, visit and see how the mining will work. Slum Ville, Tech Ville, the beach, the viewpoint, the secret… all are in the video, but if you join my Patreon, you can download the 17 GB…
I have finalized how the water is dripping from buildings and how the puddles are forming on the landscape.
These techniques are adding a great deal of realism in the weather simulation running in W.O.K. The weather management is automatic and is changing from clear skies to purring rain and thunder…
I have created a Patreon page. Soon I will release the first technical demo, a simple walkthrough around the basic environment.
It is here: https://www.patreon.com/wolfonlinekingdom
I am trying to raise enough monthly to continue to work full time on this project.
I am looking for anyone who want to s…
While some of the menus are still not active, the Settings, pause in game (P Key) and loading level are implemented. Most of the graphic settings are working, which give the option to test the speed of the game with many configuration. High end graphic cards are supported with options like DLSS or …
I created my first unique Metahuman. I am into the beta of this new revolutionary technology made by Unreal Engine and that I will use for some of the characters in WOK.
People will be able to purchase some, save them in the Tron Blockchain, or purchase them as NFT and import them in the game!
Check …
I have almost finished Slum Ville; the city where anyone can rent a room for free! That’s is the small village where newbies can find a room, even with Rank 0. Lot of assets, and it needs some serious optimization. Everything is moving with the wind (clothes, trees, plastics). The night is also loo…
Foliage, rocks, debris and trees! Thanks to the Unreal Foliage Spawners, I can easily create a complete procedural island with millions of small details that would be impossible to create manually. This is for example the ground view from the top. See how much details, and the island is more…