Our steam page is finally up! If you are interested please go wishlist it here. Not much was done on my part this week so once again I will be talking about the side project of mine. For context feel free to read my previous posts about it. You can find my last one here.
So today I will be talking m…
With our Steam page getting ready to be released this is our last week of development. This week was mostly lots of bug fixes.
The one major thing I did was create the end cinematic. Our producer wanted the player to unlock an achievement when completing all of the scenarios, and then transform into…
The Krilling team is back at work from a short break. I didn’t have a lot of things to do this week, my portion of things is complete, so I ended up taking various miscellaneous tasks from our other team members. These were mostly simple and short changes. The first thing I did was just move a coup…
After a short break and attending GDC I am back to making a post. Work on The Krilling has been minimal, so instead today I am going to talk about a side project of mine in the works. This past month and a half I have been working on learning Godot. Today I am going to talk about the beginning of t…
This week my objective was to get as many small tasks done as possible. I prioritized getting a base level of functionality done on lots of things over complete functionality on a couple of things. I was able to get functionality on most of the outstanding tutorial elements:
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With deadlines approaching, and the delays we have had due to several team members ending up in the ER or urgent care in the past month, this week it was time to get a lot done. Last week I mentioned I was going to assist with some UI work, however, I ended up being not needed for tha…
After taking close to 2 weeks off due to being sick I am back working and ready to post a small update. This week my team decided that the AI was in a solid state and that we had other outstanding work that needed a higher priority. Most importantly our UI Programmer and artist were working on crea…