Killer Jack Dev Blog

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EddieK
October 17, 2018
Warfront Infinite Dev Blog #22: Steam Direct, New GUI and Fast Alien

This week my artist finished working on the new alien type called Fast Alien. After he finished, I spend some time incorporating it into the game, which means that I did some coding and managing animations.

After I finished with this new alien, I started implementing the new GUI syst…

3,376 views
EddieK
October 08, 2018
Warfront Infinite Dev Blog #21: The First Enemy (Animations)

This week me and my artist were working hard on the new alien model and its animations. My job was to implement the animated models into the game engine, manage transitions between different states and rewrite the enemy controller script. Since I haven't worked on skeletal animations in unity ye…

3,005 views
EddieK
October 01, 2018
Warfront Infinite Dev Blog #20: Drastic Changes to The Theme

This week me and my graphics designer have decided to drastically change the theme of the game. Instead of generic military-based theme for enemies, we decided to go with something more fun... ALIENS. That's right. The enemies will now be aliens and your mission will be to defend your base from …

3,603 views
EddieK
September 21, 2018
Warfront Infinite Dev Blog #19: Dealing With Procrastination

The days between now and when the last blog entry was written were pretty hard. Not because I had some hard programming problems to solve, but because of procrastination. This is not the first time it became an issue, but this is the longest period of time where I did mostly nothing, and I feel …

3,030 views
EddieK
September 10, 2018
Warfront Infinite Dev Blog #18: Decals, New Camera System and Turret Models
Lessons Learned From Playtesters

Last week I released an alpha version of the game and got some feedback. Even though only one person actually responded, it was still enough for me to see what is wrong with the game. I had few people play my game before the alpha release and their response w…

3,887 views
EddieK
September 04, 2018
Warfront Infinite Dev Blog #17: Early Alpha Release Available!

Hello again, everyone! This week was going as expected and I have a somewhat working version of the game which I can share with you. The version contains only one level, unfinished models and bugs, but it's playable. I wanted to get some feedback from you, to see what you like, what you didn't l…

2,689 views
EddieK
August 27, 2018
Warfront Infinite Dev Blog #16: Menus, Music and New Tower Model

Hello, readers! Time flies fast. Already one week has passed since my last blog entry and it's time for a new one. So let's get on with it!

This Week

This week I've been preparing for the release of alpha version 0.1a. This will still be a very unfinished, unstable and buggy release, but…

2,641 views
EddieK
August 21, 2018
Warfront Infinite Dev Blog #15: Work On Visuals
This Week

This week was kind of a slow one. I mainly fixed some bugs and started implementing shooting tank. But on the art side of things the project is slowly moving forward.

 

Art

Me and my team have decided to go with 4 themed levels:

  • Prison yard
  • Parking lot
  • 2,827 views
    EddieK
    August 13, 2018
    Warfront Infinite Dev Blog #14: 3D Artists And Multiple Routes
    This Week

    Hello everyone! This week was an exciting one. Lots of things were fixed, improved and implemented. I found 2 experienced 3D artists who will be helping me along the way. I guess I can say I'm part of a team now It seems that I learn something new everyday just by talking to them,…

    3,603 views
    EddieK
    August 05, 2018
    Warfront Infinite Dev Blog #13: Lots Of Small Improvements
    This Week

    This week I was doing all kinds of things. First of all I moved to a new website which looks better and is easier to navigate through. Secondly, I finally thought of a name for a game and it is going to be called Warfront Infinite. Thirdly, I found someone who will help me out with…

    2,855 views
    EddieK
    July 27, 2018
    Tower Defense Indie Game Dev Blog #12: Updated Tower Models
    This Week

    This week I was primarily focused on creating updated turret models to fit the new game style I chose. I changed the ground asphalt color to a lighter one so it wouldn't overshadow the turrets. I also fixed some bugs related to rockets' smoke trails. Other than that, there's really…

    3,946 views
    EddieK
    July 20, 2018
    Tower Defense Indie Game Dev Blog #11: New Style
    This week

    After getting some feedback about how my game looks, I started trying out different things and seeing which ones look the best. 

    Ground

    One of the first things I've done is I changed the ground texture from grass to concrete and added normal maps to make it look more re…

    2,938 views
    EddieK
    July 13, 2018
    Tower Defense Indie Game Dev Blog #10: Kill 'em Slowly
    This week

    During previous week and this week's first half I was primarily working on visuals. This includes rework of Red Alert inspired slower towers, new models for upgraded towers and more.

    Glowing Towers

    One of the visual effects I implemented is glowing towers. This feature …

    2,936 views
    EddieK
    July 05, 2018
    Tower Defense Indie Game Dev Blog #9: Rocket Towers, New Models and Optimizations
    This week

    This week's start was kind of slow, but at the end of the week I managed to add some few new cool features. I also optimized game's logic so now it runs much smoother on older machines. As well as this, I created new models for Ground-To-Air turret which you will be able to see in …

    4,929 views
    EddieK
    June 23, 2018
    Tower Defense Indie Game Dev Blog #8: Tower Editing Menu and LASERS!

    Hello again everyone! This week's start was kind of slow, but at the end of it I managed to add some features which I was planning to do for quite a while. The main feature is: tower upgrades! You can now upgrade towers using a little menu I designed. It gives you all the information about the u…

    3,395 views
    EddieK
    June 16, 2018
    Tower Defense Indie Game Dev Blog #7: Finished Rewriting The Game

    All of this week was spent rewriting the whole game in Unity Engine. What can I say... It took me over a month to make a game in OpenGL + Kotlin, but it took only 1 week to learn Unity and do it there. I guess I'm a little bummed that I didn't start using Unity earlier. But at the same time …

    2,768 views
    EddieK
    June 10, 2018
    Tower Defense Indie Game Dev Blog #6: Moving to Unity Engine
    Reasons to use Unity

    *Sigh*... After over a month of programming the game in Java /Kotlin and OpenGL I finally decided to move to Unity game engine. This is very frustrating, but it seems I have no other choice right now but to rewrite the whole game. There are few reasons as to why I chose …

    3,703 views
    EddieK
    June 03, 2018
    Tower Defense Indie Game Dev Blog #5: New turret and enemy types

    This week

    Hello everyone! This week, as always, I fixed few bugs, did few tweaks and implemented small features. Here's a list of things I've done this week:

    • Tweaked enemy prices and levels.
    • Added object picking
    • Added sounds and music
    • Tweaked audio gains for different …
    3,066 views
    EddieK
    May 31, 2018
    Tower Defense Indie Game Dev Blog #4: Music and SFX

    Hello again, everyone! Today is going to be a very short blog entry because all I wanted to show you is the new soundtracks which I created. As of now I only have 2 soundtracks, but I plan on making total of 12, or at least 10. The genre I choose is psychedelic trance. The main reason for it is …

    1,906 views
    EddieK
    May 28, 2018
    Tower Defense Indie Game Dev Blog #3: Lots of small improvements

    Good day, everyone! This week I've been working on various small fixes, improvements and features. Here's an incomplete list of all the things I've done:

    As you can see there are quite a few commits related to performance improvements such as added frustum culling, improved memory usage,…

    3,589 views
    EddieK
    May 20, 2018
    Tower Defense Indie Game Dev Blog #2: Obstacle Avoidance
    What have I done this week

    This week I have fixed few bugs and finally implemented a fully working obstacle avoidance system which makes my pathfinding and collision/obstacle avoidance system done.

    Some minor things which I did include:

    • Fixed bug where text rendering causes lighting…
    2,494 views
    EddieK
    May 15, 2018
    Tower Defense Indie Game Dev Blog #1: 3D Models and Pathfinding
    About the Game

    As you probably have guessed from the title, the game I'm working on is a Tower Defense type of game. At this point I'm still not sure what theme it's going to be in, but I think I will go with military based theme. The game itself is inspired by Red Alert, Robo Defense and Ki…

    4,824 views
    EddieK
    May 14, 2018
    Tower Defense Indie Game Dev Blog #0: Introduction and Previous Mistakes

     

    Welcome!

    Hello everyone! My name is Ed and I am an indie game developer from Lithuania. In the past few couple of years I have developed 3 free to play android games and released them to Google Play. Although none of them succeeded the way I wanted them to, I learned a lot from my mist…

    2,292 views
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