Realistic feedback for a new video game environmental artist

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2 comments, last by Jedi_icecloud 4 years, 10 months ago

Hi everyone,

I am looking for some feedback and hopefully some direction when it comes to starting projects as a environmental artist. What are the first things you look for/at as an environmental artist when starting a project? What are the hardest things to design and why? (yes that one is based on the person) What are the pitfalls I should look out for if I want to be successful as an environmental artist in this field?

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The first thing I look for in an environmental artist is a portfolio.  Without one, nobody will take you seriously.  The hardest thing to moel in my experience is realtime trees.  Just try it, you'll understand soon.  If a model looks crappy, just analyze why.  My problems mostly have to do with proportion.  Don't be paranoid about performance.  That comes later.

I am an indie game developer who enjoys pixel art games.

Thank you Pepsidog,

I am just getting into Environmental design and was looking for good starting points and I appreciate your feedback!

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