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![May 18 Project Spotlight: Felicity Toad](https://crowdsourcer.io/blog/wp-content/uploads/2018/05/FelicityonRidge-300x206.png&key=70957dcb666fd22daec98f787384f1eff731e43a60e7a940b78324156f0b9dcb)
Crowdsourcer.io is a growing concept, it allows projects/small businesses to bring in collaborators on a revenue share basis to help them grow and expand. Felicity Toad is one of many projects that is successfully developing their game through this platform and we want to share some insights with …
![Revenue share and collaborative game development [Guide]](https://crowdsourcer.io/blog/wp-content/uploads/2018/03/diag_money_mid.png&key=76029c855b3d1bacb3a1b0a2ef7ad08bf08b9fcc4f6ab246cdb084552c65cb5d)
Revenue share models (often shortened to rev-share and synonymous with profit sharing models) are a way for businesses and startups to pay the members of their teams. In this article we’ll explore what exactly is a rev-share model and how one might be used with collaborative game development on a …
![How to be prepared at the start of the game development process](https://uploads.gamedev.net/monthly_2017_09/the-witcher-3-wild-hunt-polish-wied-min-3-dziki-gon-is-an-action-role-playing-video-game-set-in-an-o-ment-developed-by-video-game-developer-cd-projekt-red.thumb.jpg.a9fe2551a2983f342e1ecfb4debdff5c.jpg)
If you’re new to the industry and want to get your foot in the door with your own ambitious project, it might worth taking a step back and considering your scope.
While the games industry is full of lots of wonderful projects and games successfully ma…
![How to develop a game with a small team](https://uploads.gamedev.net/monthly_2017_09/the-witcher-3-wild-hunt-polish-wied-min-3-dziki-gon-is-an-action-role-playing-video-game-set-in-an-o-ment-developed-by-video-game-developer-cd-projekt-red.thumb.jpg.a9fe2551a2983f342e1ecfb4debdff5c.jpg)
So, you’ve got an aspiration to build a game, but aren’t entirely sure where to start. Have no fear, we’ve got you sorted!
1) Plan & specFirst things first, get a plan together. It doesn’t necessarily have to be technical, but planning mechanics, the engine, consoles and whatnot can provide …