🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Hello World. Hello Rubikon.
Welcome to the dev blog for our project called 'Rubikon'. The team consists of three permanent members: two programmers and an artist. Additionally three people are supporting us with the game design and soundtrack.
This project started in late 2016, when my fellow student Till and I (Tony) wanted to create a dynamic Zelda-like game with more lore and depth. So we startet to develop the basics until life caught up with us and we had to take a pretty long break. But the ideas aged, like a good wine, started to make sense and we always wanted to finish this project.
Since this year we restarted our efforts and got support from Tills colleague Torben, who instantly fell in love with our idea and startet to visualize them.
Our focus lies on a demo video, which we are creating for the upcomming kickstarter campaign. This demo will be played by us at the current state of development and without mock-ups.
Stay tuned for first screenshots and details about our world.
Since we haven’t talked much about the people behind Rubikon yet (and because we are more of a social media-shy bunch in general), we take the chance and present our team in the most appropriate way: An old school character sheet ?
The first one is our artist Turbo Torbo, master of the pixels at day…
Take a look at our controller key bindings! It's basically based on Dark Souls because we love the fluent and intuitive control experience.
If your sword is sheathed, your character will draw it with a strike input first. You will also be able to perform a thrust attack while running.
There…
This saturday, we’d like to present you our new animator system. In a brainstorming, we decided to split the character in several animators, like the leg animator which you see below. This way we are able to perform mixed animations like walking backwards and strafing. Combats will be much more …
https://rubikon.dev/
https://www.reddit.com/r/Rubikon_Game/
https://twitter.com/GameRubikon
https://www.instagram.com/rubikongame/
This week we worked on rough versions of walk & run animations for our main character. We are pretty happy with the general movement, so far. What do you think?
https://rubikon.dev/
https://www.reddit.com/r/Rubikon_Game/
https://twitter.com/GameRubikon
https://www.instagram.com/rubikongame/…
The past few weeks have been used for every coders favourite task: refactoring! In simple words: we took our working features and revised them with new knowledge and better performance. This is intense work with no visual outcome, but utterly necessary to keep the performance and project archi…
At this saturday, I (Tony) would like to share my tribute to a very special friend of mine: Norbert. There has never lived a more loyal little fella. I will not forget you, RIP.
https://rubikon.dev/
https://www.reddit.com/r/Rubikon_Game/
https://twitter.com/GameRubikon
https://www.i…
For this weeks Screenshot Saturday we present you our second location: The old mill. Down by the creek and over the old bridge lies the home of a lonely old, broken farmer, tending to his crops and waiting for the fall.
It is the second stop the player reaches in our gameplay demo. We tried …
Final shot of our first of five scenes with dynamic weather and day / night cycle.
Next scene will be revealed on next #ScreenshotSaturday, so stay tuned!
Music by Hinterheim
https://rubikon.dev
https://www.reddit.com/r/Rubikon_Game/
https://www.instagram.com/rubikongame/
Read more in Rubikon