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DruinkJournal

1,237 comments
557 entries
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Evil Steve
October 21, 2009
Untitled
Well, my ass has recovered, after being off work for an entire week. Joy. It cleared up of its own accord with some antibiotics and a wadge of gause stuffed down my bumcrack. Beautiful, I know.

I saw VNV Nation last night, who were EPIC. I've seen them twice before, and I reckon that was their best …
572 views
Evil Steve
October 07, 2009
Untitled
Long time no update, I know, I'm sorry. Busy at work still / again, and I've not been bringing my laptop with me on the bus to/from work lately. We have an important milestone next Friday, and we may have some relative quiet time after that, so I aught to get some work done then.

I spent Monday lunc…
498 views
Evil Steve
August 20, 2009
Untitled
Ok, I'm a little more calm now.

I've not updated this journal in a while, I've been exceptionally busy with work, too many projects, not enough people, etc.
I've also been playing Guild Wars an almost unhealthy amount in the free time I have, but meh.

For the people who have asked, I will be continuin…
507 views
Evil Steve
August 18, 2009
Untitled
GAHHHHHHHHHHHHHHHHHHH
608 views
Evil Steve
July 15, 2009
I'm not dead!
Long time no update...

Mainly because I don't really have anything much to say. I've been busy at work, submission for Planet 51 is soon. I'm waiting on this build burning, so I can't really do anything while it burns, which is my excuse for posting just now [smile]

I'm a Microsoft DirectX/XNA MVP fo…
580 views
Evil Steve
July 01, 2009
TrackMania Wii Video
Linky. It's in French, but you can still look at how awesome it is.

And for those of you who don't know, we're making TM Wii here (Although I'm not a main member of the team [sad])
600 views
Evil Steve
June 17, 2009
Untitled
And I finally get to talk about the project we're working on at work: Planet 51:
Quote: Firebrand Games, the International handheld development specialists responsible for GRID and TrackMania, today announce details of their next project, the Nintendo DS videogame version of the hugely anticipated a…
493 views
Evil Steve
June 03, 2009
Untitled
Another update while I do a big rebuild...

I added my recycling of vertex buffers code and it made no difference. I double checked, and I only get 80 FPS by disabling all draw calls, which really isn't that great.

I also checked and the MinIndex and NumVertices parameters to DIP() are sane-looking, w…
480 views
Evil Steve
June 02, 2009
Untitled
Proxy DLL update (See previous entry for what this is about). I've been doing what NVPerfHUD does to see what affects the frame rate (measured by PIX):
  • Forcing Z-culling has no effect. So I'm not pixel shader or fillrate bound.
  • Forcing a 1x1 scissor rect also has no effect.
  • Forcing 2x2 dummy textures …
  • 663 views
    Evil Steve
    June 02, 2009
    Untitled
    Another mini-update.

    I've been playing Guild Wars again a lot recently with my girlfriend. I'm also away from Friday for a week, to house-sit with her for her parents in Bournemouth, and we were planning on playing Guild Wars while we were away.

    However, I just installed Guild Wars on my laptop (A To…
    467 views
    Evil Steve
    May 27, 2009
    Untitled
    I saw Combichrist on Sunday at the Bongo Club in Edinburgh, which was awesome. It was even more awesome because VNV Nation's drummer; Mark Jackson was drumming for them. I thrusted furiously.

    I've also been working silly hours - In work at 8:30am (Out the house at 7am), out of work around 9:30 - 10:…
    457 views
    Evil Steve
    May 21, 2009
    More good news and bad news
    Good news: I fixed an out of memory problem in the game we're working on at the moment through sexy coding, and I checked the fix in last night
    Bad news: I got this this morning:

    I've now lost an entire morning reinstalling windows (Windows XP repair install did a fantastic job), getting my USB ports…
    1,142 views
    Evil Steve
    May 18, 2009
    Good news and bad news
    Good news: A CD I ordered arrived today. Yay, new musics.
    Bad news: Let's Direct still haven't returned our flat deposit. We moved out on the 12th of February, and I sent them proof of payment of council tax on the 28th March. The lease says they will return the deposit within 10 days of receiving p…
    551 views
    Evil Steve
    May 12, 2009
    Untitled
    I've decided to ditch VMR-9 for a few reasons:
    1. It's horribly implemented. You can't use the debug runtimes with it (The debug device doesn't expose the IDirect3DVideoDevice9 interface which VMR-9 needs for rendering). I've also read all sorts of horror stories on the Internet about it leaving res…
    710 views
    Evil Steve
    May 11, 2009
    Untitled
    Another mini update while I wait on this compile to finish.

    I've been working on my video texture stuff, and I've made a VMR-9 renderless renderer, but I've been having issues with it. My allocator is called, and I can allocate the surfaces fine, but my presenter is never called - meaning I can't ac…
    522 views
    Evil Steve
    May 08, 2009
    Untitled
    Hooray for the internets.

    I'm not personally working on it, but our Florida studio is.
    392 views
    Evil Steve
    May 06, 2009
    Untitled
    The good news is that I now have a video texture working pretty well. I was watching The Shining on my coloured spinning cube [smile]
    The bad news is that I'm using the DirectShow base code, which is a real mess. It hides a lot of the details, which I guess is good, but there's 44 files (I copied th…
    611 views
    Evil Steve
    May 06, 2009
    Untitled
    Random update for the sake of it...

    I went paintballing at the weekend for my sisters birthday, which was pretty awesome, although painful. I still have a few bruises and red marks on me.

    I've been looking at getting a "rendering video to a texture" sample working as part of the next tutorial (Well, …
    750 views
    Evil Steve
    April 29, 2009
    Untitled
    Hooray, I seem to be able to access my web space, albeit very slowly. So here's tutorial #5:



    Overview As usual, this tutorial builds on the previous tutorial, and covers the ID3DXFont and ID3DXSprite classes, drawing an animating sprite, and a new timer class. Additionally, there's a handy debug a…
    740 views
    Evil Steve
    April 29, 2009
    Untitled
    Good news: Tutorial 5 is done. In fact it was done yesterday morning.
    Bad news: Whenever I access my web space, Firefox stops loading any GDNet pages (I guess that it's something to do with persistent HTTP connections and the web space page taking ages to load).

    So I'll try to get it up as soon as po…
    491 views
    Evil Steve
    April 22, 2009
    Untitled
    A small update, while this code compiles...

    I'm back from my holiday. I was at some hotel in Coniston in the Lake District with my extended family and my girlfriend. It was alright, although a bit dull, and I'm sunburnt and look and feel like Burnt Face Man.

    Tutorial #5 is taking way longer than I ex…
    415 views
    Evil Steve
    April 15, 2009
    Untitled
    Nintendo developer support team don't seem to realise how much packaging is needed for some things. This is how much packaging we got with a Wii Motion Plus accessory (Click to enlarge):


    All I can say is "...".
    360 views
    Evil Steve
    April 13, 2009
    Red Alert Vista/IPX Patch Anyone?
    My girlfriend decided to take Friday off too, so I didn't get as much done as I thought I might. I did however get around to finishing off my Red Alert patch, so if anyone wants to play Red Alert on Vista (And doesn't want to buy The First Decade), chuck This File in your red alert directory, overw…
    543 views
    Evil Steve
    April 09, 2009
    C&C Red Alert on Vista
    After my success with Tiberian Sun, I decided to try Red Alert too - I figured that it'll either just work, or I'll just need to add some more functions to forward to my wsock32.dll file.

    No.

    The problem is that Red Alert uses twipx32.dll, which is some IPX networking DLL. That wouldn't be a problem …
    545 views
    Evil Steve
    April 08, 2009
    Untitled
    My Tiberian Sun network patch I was working on yesterday is done and working, hooray!

    I did manage to get the code finished on the bus on the way home, but I had a little more trouble than I expected with getting it to run on Windows 98, due to two problems.
    Firstly, it seems that the method of expor…
    472 views
    Evil Steve
    April 07, 2009
    Untitled
    My girlfriend and I made sushi (Maki) at the weekend. It went surprisingly well, considering neither of us have made sushi before. We did however make too much rice (3 cup fulls), and put the rice down too thickly, and we made far too much overall, but it was awesome.
    We made salmon, tuna, spicy sal…
    370 views
    Evil Steve
    April 06, 2009
    Untitled
    I finally got around to taking a screenshot of my Games directory on my retro PC:


    I'm still working on the next D3D tutorial, I got very little done last week due to a milestone at work sapping my enthusiasm for coding / looking at a PC. Hopefully this week will be a bit more productive...

    That's all…
    350 views
    Evil Steve
    March 31, 2009
    Untitled
    To attempt to make up for my slow progress on the current tutorial, I've uploaded the code as it is now. It's more or less final, there might be a few fixes I put in as I write the article for it.

    So, Here is the source. It builds on the previous tutorial as usual, and has the addition of a timer cl…
    321 views
    Evil Steve
    March 29, 2009
    Untitled
    I ARE TEH MODERATOR. FEAR MY UNLIMITED POWERS.

    That will be all, thank you.
    487 views
    Evil Steve
    March 27, 2009
    Untitled
    Mini update time.

    My retro PC now has a bunch of games on it, and a metric craptonne of ST games. Hooray!
    I'll try to get a screenshot of my start menu -> games folder at some point.

    Tutorial #5 is taking longer than expected I'm afraid; the code is pretty much done now, I just need to write the ar…
    265 views
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